Echelon AudioEchelon Audio

Learn · All Quick-Starts · 6 min

DRIFT
quick-start.

Set up a tempo-locked character delay with dub-style tone and ducking that stays out of the vocal's way.

6 steps · every control name is the real one · Delay

DRIFT · the whole interface
01

Pick MODE and STYLE

MODE picks the engine: TAPE for classic warmth, BBD for dark analog repeats, DIGITAL for clean, GHOST for frequency-shifted weirdness, PITCH for shimmering repeats, REVERSE for backwards throws. Each mode has five STYLE variants — audition a couple before dialing.

Header · Mode · Style · Sync
02

Sync the time

Set SYNC in the header, then pick a division on the DELAY ON GRID row (1/1 … 1/16; TAP taps it) — dotted 8th is the money setting for vocals and melodies. In TIME, DELAY / DELAY R (or RATIO) set the two sides, SPREAD offsets them, and you can drag the dots on the ECHO FIELD to shape taps directly.

Delay on Grid · Time
03

Set FEEDBACK

In ENGINE, raise FEEDBACK for more repeats — 100% is the longest tail that still decays. DIFFUSE smears each repeat toward a wash and MORPH melts discrete echoes into reverb. SLEW (in TIME) controls how the time behaves when changed — in REPITCH mode the tail dives or rises like tape varispeed.

Engine · Feedback · Morph · Diffuse
04

Add character

In CHARACTER, push DRIVE so the repeats inherit saturation grit, and raise AGE for mode-dependent wear — HF loss and noise on Tape/BBD, bit-crush on Digital. WOW and FLUTTER add tape-transport drift that never repeats; FREQ, PITCH and DETUNE feed the Ghost and Pitch engines.

Character · Drive · Age · Wow · Flutter
05

Shape the tone

In TONE, set LOW CUT and HIGH CUT in the feedback path so repeats get darker and thinner as they decay — the classic dub move. Raise RESO for a resonant peak that builds over the repeats (it's bounded automatically at high FEEDBACK).

Tone · Low Cut · High Cut · Reso
06

Duck under the source

In DUCK, raise DUCK so echoes tuck down while the vocal sings and bloom in the gaps; DUCK ATT / DUCK REL set how fast that happens. Finish in OUTPUT with WIDTH, MIX and OUTPUT.

Duck · Output

Pro moves

Once it's working.

  • The time mode matters: REPITCH glides like varispeed tape, FADE crossfades to the new time with no pitch bend, JUMP snaps. Automate time changes in REPITCH for dive-bomb transitions.
  • FREEZE (in STATE) holds the buffer losslessly — the loop stops running through the filters so it never darkens. Use FEED to layer new material into a frozen loop.
  • MOD RATE / MOD DEPTH in MOTION add slow pitch movement to the repeats; the dice button randomizes the whole patch — hit it a few times and A/B the accidents.